Armour is the term for items that can be equipped to provide defensive bonuses during combat. Most armour sets require a certain Defence level to equip; the higher level an item requires, the greater bonuses it will provide. All armour is classed under a combat style (Melee, Magic, or Ranged), with the exception of Hybrid gear. The strengths and weaknesses of each class's armour play a primary role in defining the combat triangle.
A player's choice of armour can come from more than defence. Some armour sets will strengthen a player's hits, and others can offer equal defence and easy switching of combat styles.
Discontinued items and holiday drops are items in-game that can no longer be obtained and therefore, their numbers are not increasing. However, some of these items can still be obtained through trading with other players.
It was suggested in a live video by Mod Mark that if a player with a large number of rares was banned, consideration would be given to reintroducing them into the game, possibly via the GE.
These items are now relatively few in number and are very expensive. Most of these items are holiday drops that were released years ago.
These rares are also a very important part of RuneScape's economy, many players work hard with skills to achieve a long-term goal of owning a rare and discontinued holiday item. For the most part rares either hold their value or grow, like that of a stock. In some special occasions, such as the "Unbalanced Trade Removal" update the price of rares will drop, but players can be certain that if they hold a rare long enough it will eventually be worth it because no more rares will ever enter the economy. Items such as Seismic wands and Ascension crossbows have high prices compared to other non-discontinued items, however it is possible to get more of them. In the case of tradeable holiday items, this is not a possible reason for the price to decrease, beside a change in the Grand Exchange supply and demand.
Dungeons are usually subterranean areas, typically filled with hostile monsters, traps, and other hazards. They are often part of a quest's storyline.
Events refer to happenings and special limited occasions in RuneScape. Scheduled events are usually well displayed on the RuneScape homepage through banners and "Latest News". Future and current events in general are also widely documented and discussed on the RuneScape forums.
Locations are places that players may visit, such as cities and towns, but may also refer to places unreachable by players, such as the castle in A Tail of Two Cats.
Note: East and West Ardougne are collectively known as "Ardougne" in this article, as neither are classed as cities individually despite their obvious independent government forms, they are one city.
Unreleased locations Edit
These are locations that have been mentioned but never seen or accessed by the player (an asterisk (*) notes that the location has been confirmed to be revealed)*:Location | Image |
---|---|
Acheron* | N/A |
Arposandra* | |
Britain | N/A |
Castle Drakan* | |
Cursed Archipelago | N/A |
Eastern Lands* | |
Fossil Island* | N/A |
Grim Underworld* | N/A |
Icyene Realm* | N/A |
Luke's Reef | N/A |
Naragi Realm* | |
Menaphos* | |
Motherland* | N/A |
The Other 50% Reef | N/A |
Palingrad* | N/A |
Southern Sophanem | |
Underwater City* | N/A |
Vampyrium* | N/A |
Weapons are wieldable items that a player can use to inflict damage in combat. Main-hand weapons are wielded in the right hand, while off-hand weapons and shields are held in the left hand. Two-handed weapons are held in both hands, thus preventing the use of an off-hand weapon or shield. In the case of stackable thrown weapons, multiples of the same thrown weapon may be equipped in the weapon slot at once.
Players have the option of sheathing or keeping their weapons unsheathed at all times. This only affects the character's appearance, while out of combat. Sheathed weapons will appear either at the character's waist or back. While the character is in the sheathed stance, the player will display their total skill level. The player will display their combat level while the weapons are unsheathed.
Weapons of the same tier or level (requirement) should offer more or less identical weapon damage output, unless it is a special weapon used in special situations. For example: Fragment bolts when used against the NPCs within the Monastery of Ascension; or the Crimson Balmung when used against i.e.: Dagannoths and Wallasalkis.
Dual wielded and Two-handed weapons should deal 50% more damage than their one-hand counterparts. This is not always more advantageous as one-handed combat with a shield enables better protection for the player.
Melee weapons fit into many general categories. No type is superior to others, as they vary in attack style, and speed/damage. In general, weapons of the same tier (eg steel) have the same damage per second ratio, with two handed weapons dealing approximately 50% more damage per second.
Weapon | Speed | Type | Availability | Handedness | Notes
|
---|---|---|---|---|---|
Dagger | Fastest | Stab | Main/Off Hand | The fastest and generally the cheapest of all melee weapons, making it a good choice for those on a budget. However, it comes at a tradeoff of being the weakest. It is the first weapon that players can smith upon gaining access to a new metal. | |
Hatchet | Fast | Slash | Main Hand | Intended for Woodcutting. It is not recommended to use either Hatchets or Pickaxes as weapons, as their damage-per-second is halved relative to other weapons of their level. | |
Pickaxe | Average | Crush | Main Hand | Intended for Mining. It is not recommended to use either Hatchets or Pickaxes as weapons, as their damage-per-second is halved relative to other weapons of their level. | |
Sword | Fast | Stab | Main/Off Hand | An uncommonly seen weapon. It is slower than the dagger, but hits harder to compensate, making it roughly as useful. | |
Mace | Fastest | Crush | Main/Off Hand | Equally as fast as a dagger. However, maces are unique among other weapons of a given metal in that they carry a prayer bonus which makes them useful for those who make heavy use of Prayer, especially in player killing scenarios. | |
Scimitar | Fastest | Slash | Main/Off Hand | A very popular weapon that can hit just as fast as a mace or dagger, but is also equally weak. Scimitars are, however, generally more expensive than daggers and maces and do not carry the latter's prayer bonus. | |
Longsword | Fast | Slash | Main/Off Hand | Slower than scimitars, maces, and daggers, but can deal the same damage per hit as a shortsword of the same metal type, except with slashing impact instead of stabbing. Although its speed is slightly slower than scimitars, its extra damage makes it as suitable as a scimitar. | |
Warhammer | Average | Crush | Main/Off Hand | A powerful weapon that sacrifices speed for damage per hit. It is not commonly used because of its low speed. | |
Battleaxe | Average | Slash | Main/Off Hand | Identical to a warhammer of the same metal type, except it causes slashing impact instead of crushing. Like the warhammer, the battleaxe's low speed makes it an uncommon sight. | |
Two-handed sword | Average | Slash | Two-Handed | One of the most powerful basic weapons, but it sacrifices both speed and the ability to be used with the offhand slot, as its name suggests. However, it can be used with two-handed abilities, many of which can cause large amounts of damage. | |
Halberd | Average | Slash | Two-Handed | This two-handed members-only weapon is equally strong (and slow) as a two-handed sword. It has the unique ability to reach over small obstacles (such as tables, fences etc.) | |
Spear | Average | Stab | (inside Daemonheim)(outside Daemonheim) | Two-Handed | This two-handed members-only weapon serves as the stabbing equivalent of a two-handed sword. |
Hasta | Fast | Stab | Main Hand | This weapon is identical to the shortsword in every way, except that it does not have offhand equivalents. | |
Claws | Fastest | Slash | Main/Off Hand | A members-only slashing weapon that is functionally identical to the scimitar, with the only differences being cosmetic. | |
Maul | Average/Slow | Crush | (inside Daemonheim) (outside Daemonheim) | Two-Handed | These powerful two-handed weapons mainly appear in Daemonheim and follow a standard scale. Outside of Daemonheim, however, they do not follow the standard metal scale (Bronze-Dragon). You usually get them either in granite or obsidian. Also available is the Chaotic Maul, a reward from Dungeoneering, and the Kyzaj variants and their upgraded counterparts, which are rewards from The Mighty Fall. |
Whip | Fastest | Slash | Main Hand | The whip is an uncommon weapon type that is functionally similar to a scimitar, in that it hits low for its level, but quickly to compensate for the relatively low hits. The most notable whip is the Abyssal whip, a level 70 weapon. | |
Rapier | Fast | Stab | Main/Off Hand | Rapiers are primarily found in Daemonheim, though players can access other rapiers such as the Chaotic rapier and the Drygore Rapier outside of Daemonheim. They are identical to shortswords in every aspect. |
RequirementsEdit
Melee weapons are generally based on the attack stat, with some exceptions. Many weapons require multiple stats.Attack Level | Type |
---|---|
1 | Bronze weapons |
TzHaar whip 1 | |
10 | Iron weapons |
TzHaar whip 2 | |
20 | Steel weapons |
TzHaar whip 3 | |
25 | Black weapons |
White weapons (after Wanted! and with sufficient White Knight rank) | |
30 | Mithril weapons |
TzHaar whip 4 | |
40 | Adamant weapons |
TzHaar whip 5 | |
50 | Rune weapons |
TzHaar whip 6 | |
55 | Gravite equipment (with 45 Dungeoneering) |
Granite maul and Granite mace (with 55 Strength) | |
Keris (after Contact!) | |
60 | Dragon weapons |
TzHaar whip 7 | |
Barrelchest anchor (with 40 Strength, after The Great Brain Robbery) | |
70 | Abyssal whip |
Guthan's warspear and Verac's flail | |
Torag's hammer and Dharok's greataxe (with 70 Strength) | |
Akrisae's war mace (with 70 Magic and Prayer, after Ritual of the Mahjarrat) | |
75 | Zamorakian Spear |
Saradomin sword | |
Godswords | |
Abyssal Vine Whip (with 80 Slayer) | |
Korasi's sword (After The Void Stares Back) | |
78 | Ancient Warriors' Equipment |
80 | Chaotic equipment (with 80 Dungeoneering) |
90 | Drygore weaponry |
Dominion sword(can only be used in the Dominion Tower) |
Melee weapons tableEdit
Weapon type | Weapon type available in following metal? | ||||||||
---|---|---|---|---|---|---|---|---|---|
Bronze | Iron | Steel | Black | White | Mithril | Adamant | Rune | Dragon | |
Dagger | |||||||||
Sword | |||||||||
Scimitar | |||||||||
Mace | |||||||||
Longsword | |||||||||
Hatchet | |||||||||
Battleaxe | |||||||||
Warhammer | |||||||||
Two-handed sword | |||||||||
Pickaxe | |||||||||
Spear | |||||||||
Hasta | |||||||||
Claws | |||||||||
Halberd |
Other melee weapon typesEdit
TzHaarEdit
- Toktz-Xil-Ak (Obsidian sword)
- TzHaar-Ket-Em (Obsidian mace)
- TzHaar-Ket-Om (Obsidian maul)
- Toktz-Xil-Ek (Obsidian dagger)
Barrows equipmentEdit
BlackjacksEdit
- Oak blackjack (o)
- Willow blackjack (o)
- Maple blackjack (o)
- Oak blackjack (d)
- Willow blackjack (d)
- Maple blackjack (d)
- Oak blackjack
- Willow blackjack
- Maple blackjack
Kitchen weaponryEdit
Kitchen weaponry are members only weapons that can be bought from the Culinaromancer's chest. To buy and wield more advanced kitchen weapons the player must complete the Recipe for Disaster subquests.- Wooden spoon
- Egg whisk
- Spork
- Spatula
- Frying pan
- Skewer
- Rolling pin
- Kitchen knife
- Meat tenderiser
- Cleaver
MiscellaneousEdit
- Granite maul
- Bone dagger
- Bone spear
- Void Knight mace
- Barrelchest anchor
- Ancient mace
- Godsword
- Wooden sword
- Training sword
- Mjolnir
- Decorative sword (Castle Wars sword)
- Silver sickle
- Blessed sickle
- Leaf-bladed spear
- Leaf-bladed sword
- Fremennik blade
- Machete
- Zamorakian spear
- Red topaz machete
- Brine sabre
- Brackish blade
- Chaotic Rapier
- Chaotic longsword
- Chaotic maul
- Saradomin Sword
Quest weaponsEdit
- Shadow sword
- Silverlight
- Darklight
- Wolfbane dagger
- Dark dagger
- Glowing Dagger
- Blurite sword
- Dorgeshuun weapons
- Gadderhammer
- Excalibur
- Keris
- Brine sabre
- Brackish Blade
- Barrelchest Anchor
- Ancient Mace
- Rapier
- Lucky cutlass
- Harry's cutlass
- Leaf-bladed sword
- Ivandis flail
- Balmung
- Korasi's sword
- Reese's sword
- Holy water
- Magic secateurs
- Kyzaj
- Superior Kyzaj
Fun weaponsEdit
Fun weapons are special low-damage weapons. In non-PvP areas, they can sometimes be used to hit other players for no damage.Magic weaponsEdit
Magic weapons come in two primary types, staves and wands. Staves are two handed, slower weapons, while wands are main-hand weapons and typically have higher attack speed. Wands cannot be duel wielded, but most come with a book or orb of the same level which functions as an off-hand magic weapon.Weapon requirements Edit
Magic weapons require levels in Magic to be used, although many also have attack requirements.Level | Type |
---|---|
1 | Staff, Magic staff, Elemental staves |
Wizard wand and book | |
Talisman staff (with 50 Runecrafting) | |
10 | Imp horn wand and Imphide book |
20 | Spider wand and orb |
30 | Battlestaves (with 30 Attack) |
Mystic wand and orb | |
40 | Mystic staves (with 40 Attack) |
Splitbark wand and orb | |
45 | Gravite Staff (with 45 Dungeoneering) |
50 | Ancient staff (with 50 Attack) |
Bat wand and book | |
60 | Dragon battlestaff (after Birthright of the Dwarves) |
God staves (Zamorak staff, Guthix staff, Saradomin staff) | |
Grifolic wand and orb | |
65 | Lunar staff |
70 | Ahrim's staff, wand and book of magic |
Wand of treachery | |
75 | Staff of Light |
Polypore staff | |
Abyssal wand and orb | |
77 | Armadyl battlestaff |
78 | Zuriel's staff (with 78 Attack) |
80 | Virtus wand and book |
Chaotic staff (with 80 Dungeoneering) | |
90 | Seismic wand and singularity |
Noxious staff |
StavesEdit
- Staff
- Staff of Magic
- Skull sceptre
- Mindspike
- Tower mindspike
- Ahrim's staff
- Slayer staff
- Staff of Light
- Toktz-Mej-Tal (Obsidian staff)
- Dramen staff
- Iban staff
- Ancient staff
- Lunar staff
- Pharaoh's sceptre
- Penance master trident
- Penance trident
- Rod of Ivandis
- Broken staff
- Ivandis flail
- Void Knight mace
- Staff of Light
- Zuriel's staff
- Chaotic staff
- Polypore staff
Elemental stavesEdit
BattlestavesEdit
- Battlestaff
- Air battlestaff
- Earth battlestaff
- Fire battlestaff
- Water battlestaff
- Mud battlestaff
- Lava battlestaff
- Steam battlestaff
- Dragon battlestaff
- Armadyl battlestaff
Mystic stavesEdit
- Mystic air staff
- Mystic earth staff
- Mystic fire staff
- Mystic water staff
- Mystic mud staff
- Mystic lava staff
- Mystic steam staff
God stavesEdit
Talisman stavesEdit
- Air talisman staff
- Mind talisman staff
- Water talisman staff
- Earth talisman staff
- Fire talisman staff
- Body talisman staff
- Cosmic talisman staff
- Chaos talisman staff
- Nature talisman staff
- Law talisman staff
- Death talisman staff
- Omni-talisman staff
WandsEdit
- Wizard wand
- Imp horn wand
- Spider wand
- Mystic wand
- Splitbark wand
- Bat wand
- Grifolic wand
- Ahrim's wand
- Wand of treachery
- Abyssal wand
- Virtus wand
- Seismic wand
Off-handsEdit
- Wizard's book
- Imphide book
- Mystic orb
- Bat Book
- Grifolic orb
- Mage's book
- Ahrim's book
- Abyssal orb
- Virtus Book
- Seismic singularity
Mage Training Arena wandsEdit
Ranged weapons Edit
Ranged weapons are weapons players use to attack from a distance, these include bows, crossbows, and even throwing knives.Bows Edit
Bows use arrows as ammunition. Shieldbows have a lower damage bonus, but they allow the use of shield abilities and have a slightly longer attack range. Composite bows are identical to shieldbows, but they have an even longer attack range. Bows that do not use ammunition generally have a higher damage bonus to compensate.Italics indicate Members only weapons.
Image | Bow | Level | Damage bonus | Accuracy bonus | Notes |
---|---|---|---|---|---|
Chargebow | 1 | 91 | 150 | Does not require ammo. It can be obtained as a drop from various low-level monsters or purchased from Corporal Boothe's Armoury in Burthorpe. | |
Training bow | 1 | Discontinued; Previously, it could be purchased from Beefy Bill in Lumbridge. | |||
Shortbow | 1 | 43 | 150 | Can be bought or claimed as a sample from Lowe's Archery Store in Varrock. | |
Shieldbow | 1 | 26 | 150 | Can be bought or claimed as a sample from Lowe's Archery Store in Varrock. | |
Oak shortbow | 10 | 87 | 202 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
Oak shieldbow | 10 | 53 | 202 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
Willow shortbow | 20 | 175 | 316 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
Willow shieldbow | 20 | 106 | 316 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
Willow composite bow | 20 | 106 | 316 | Possible reward from level 1 clue scrolls. | |
Maple shortbow | 30 | 263 | 454 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
Maple shieldbow | 30 | 159 | 454 | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | |
Ogre bow | 30 | 382 | 454 | Obtained during the Big Chompy Bird Hunting Quest. Can only fire Ogre arrows. | |
Ogre composite bow | 30 | 382 | 454 | Obtained from the Zogre Flesh Eaters Quest. Uses brutal arrows. | |
Yew shortbow | 40 | 351 | 628 | Can be bought from other players or made with the Fletching skill. | |
Yew shieldbow | 40 | 212 | 628 | Can be bought from other players or made with the Fletching skill. | |
Yew composite bow | 40 | 212 | 628 | Possible reward from level 2 clue scrolls. | |
Maple shieldbow (sighted) | 45 | 238 | 732 | Can be made by adding a shieldbow sight from Daemonheim to a Maple shieldbow. Also requires 45 Dungeoneering. | |
Magic shortbow | 50 | 438 | 850 | Can be bought from other players or made with the Fletching skill. | |
Magic shieldbow | 50 | 265 | 850 | Can be bought from other players or made with the Fletching skill. | |
Magic composite bow | 50 | 265 | 850 | Possible reward from level 3 clue scrolls. | |
Seercull | 50 | 249 | 901 | Can be bought from players or obtained as a drop from Dagannoth Supreme. | |
Gravite shortbow | 55 | 482 | 983 | Can be obtained as a reward from Daemonheim. Also requires 45 Dungeoneering. This is the strongest shortbow non-members can use. | |
Magic shieldbow (sighted) | 55 | 291 | 983 |
Can be made by adding a shieldbow sight from Daemonheim to a Magic shieldbow. Also requires 45 Dungeoneering. This is the most accurate shieldbow available for free players.
| |
God bow | 55 | 291 | 983 | Possible reward from level 4 clue scrolls. There are three versions: Saradomin, Guthix and Zamorak. | |
Elder shortbow | 60 | 526 | 1132 | Can be bought from other players or made with the Fletching skill. | |
Elder shieldbow | 60 | 318 | 1132 | Can be bought from other players or made with the Fletching skill. | |
Elder shieldbow (sighted) | 65 | 344 | 1299 | Can be made by adding a shieldbow sight from Daemonheim to an elder shieldbow. Also requires 45 Dungeoneering | |
Dark bow | 70 | 892 | 1486 | Can be bought from players or dropped by dark beasts. Fires two arrows at once. Counts as a shieldbow. | |
Crystal bow | 70 | 1286 | 1486 | Does not use arrows. Requires completion of the Roving Elves Quest and 50 Agility. | |
Zaryte bow | 80 | 1470 | 1924 | Does not use arrows, can be purchased from other players when fully charged. Dropped exclusively by Nex and the four other Nihils. | |
Noxious longbow | 90 | 1147 | 2458 | Can only fire araxyte arrows. This is the only longbow outside of Daemonheim since the EoC. |
MiscellaneousEdit
ArrowsEdit
Arrows are used for ammunition with bows. The better the arrow, the higher damage a player can deal. However, players require certain bows to use certain arrows. Non-members can only use bronze to rune arrows. All arrows can be fletched by members, except for Training arrows, Ice arrows and God arrows.Italics indicate Members only
Image | Arrow | Bow required | Location | Damage bonus |
---|---|---|---|---|
Training arrows | Training | Discontinued; could previously be purchased from Beefy Bill in Lumbridge. | ||
Bronze arrows | Any | Can be bought from Lowe's Archery Store in Varrock. | 48 | |
Iron arrows | Oak | Can be bought from Lowe's Archery Store in Varrock. | 96 | |
Steel arrows | Willow | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | 192 | |
Mithril arrows | Maple | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | 288 | |
Ogre arrows | Ogre | Can be fletched by players or bought from Frawd in Oo'glog after the As a First Resort... quest. Only works with ogre bows and ogre composite bows. | 288 | |
Adamant arrows | Maple (focused), Yew | Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington. | 384 | |
Ice arrows | Yew | Obtained during the Temple of Ikov quest. | 384 | |
Rune arrows | Magic | Can be bought from the Ranging Guild, can be bought from other players or can be fletched. | 480 | |
Broad arrows | Magic | Can be bought from any Slayer Master, used to kill turoths and kurask, and can't be traded. | 528 | |
God arrows | Magic | Can be obtained from treasure trails. There are three versions: Saradomin, Guthix and Zamorak. | 528 | |
Dragon arrows | Elder | Can be fletched by materials dropped by dragon implings, and kingly implings. | 576 | |
Dark arrows | Dark | Can be fletched using arrowheads dropped by dark beasts. | 672 |
CrossbowsEdit
Regular and off-hand crossbows do not have a damage bonus. All of their damage comes from the ammunition used. Italics indicates Members only.Image | Name | Level | Accuracy bonus | Bolts |
---|---|---|---|---|
Crossbow | 1 | 150 | Bronze bolts | |
Phoenix crossbow | 1 | 150 | Bronze bolts | |
Bronze crossbow | 1 | 150 | Bronze bolts | |
Coral crossbow | 1 | 160 | Coral bolts only | |
Iron crossbow | 10 | 202 | Up to iron bolts | |
Blurite crossbow | 16 | 268 | Up to blurite bolts | |
Steel crossbow | 20 | 316 | Up to steel bolts | |
Dorgeshuun crossbow | 28 | 424 | Up to iron bolts/bone bolts. This crossbow cannot use enchanted or gem-tipped bolts. | |
Mithril crossbow | 30 | 454 | Up to mithril bolts/mithril grapples | |
Adamant crossbow | 40 | 628 | Up to adamant bolts | |
Zanik's crossbow | 40 | 801 | Up to adamant bolts (including bone bolts, but excluding enchanted bolts and Broad-tipped bolts) | |
Hunter's crossbow | 50 | 850 | Kebbit bolts only | |
Rune crossbow | 50 | 850 | Up to rune bolts | |
Dragon crossbow | 60 | 1132 | Up to rune bolts | |
Demon slayer crossbow | 60 | 1040 | Up to rune bolts | |
Armadyl crossbow | 70 | 1486 | Up to rune bolts | |
Karil's pistol crossbow | 70 | 1486 | Bolt racks only | |
Chaotic crossbow | 80 | 1924 | Up to royal bolts | |
Ascension crossbow | 90 | 2458 | Up to ascension bolts |
Off-hand crossbowsEdit
All off-hand crossbows are members only. Their accuracy bonus is identical to their main-hand counterparts.Image | Name | Level | Bolts |
---|---|---|---|
Off-hand bronze crossbow | 1 | Bronze bolts | |
Off-hand iron crossbow | 10 | Up to iron bolts | |
Off-hand steel crossbow | 20 | Up to steel bolts | |
Off-hand mithril crossbow | 30 | Up to mithril bolts | |
Off-hand adamant crossbow | 40 | Up to adamant bolts | |
Off-hand rune crossbow | 50 | Up to rune bolts | |
Off-hand dragon crossbow | 60 | Up to rune bolts | |
Off-hand demon slayer crossbow | 60 | Up to rune bolts | |
Karil's off-hand pistol crossbow | 70 | Bolt racks only | |
Off-hand chaotic crossbow | 80 | Up to Royal bolts | |
Off-hand ascension crossbow | 90 | Up to Ascension bolts |
Two-handed crossbowsEdit
Two-handed crossbows have a damage bonus, but they are slower than regular crossbows. All two-handed crossbows are members only. The Hand cannon requires completion of the Forgiveness of a Chaos Dwarf quest to be wielded.Image | Name | Level | Damage bonus | Accuracy bonus | Bolts |
---|---|---|---|---|---|
Bronze 2h crossbow | 1 | 63 | 150 | Bronze bolts | |
Iron 2h crossbow | 10 | 127 | 202 | Up to iron bolts | |
Steel 2h crossbow | 20 | 255 | 316 | Up to steel bolts | |
Mithril 2h crossbow | 30 | 382 | 454 | Up to mithril bolts | |
Adamant 2h crossbow | 40 | 510 | 628 | Up to adamant bolts | |
Rune 2h crossbow | 50 | 637 | 850 | Up to rune bolts | |
Dragon 2h crossbow | 60 | 765 | 1132 | Up to rune bolts | |
Karil's crossbow | 70 | 892 | 1486 | Bolt racks only | |
Hand cannon | 75 | 956 | 1694 | Hand cannon shots only | |
Royal crossbow | 80 | 1020 | 1924 | Up to Royal bolts |
SalamandersEdit
Can be used as Ranged weapons. They work as two-handed crossbows and use tar as ammunition. They are Members only and are obtained using the Hunter skill.Thrown weaponsEdit
All throwing weapons are members only, with the exception of javelins.DartsEdit
Darts can be forged from bronze, iron, steel, mithril, adamantite, rune and dragon. Each metal bar can make ten dart tips. Darts are stackable. Black and dragon darts are available but cannot be smithed by players. Darts can only be made after completing the Tourist Trap quest. Blisterwood stakes are made during and after The Branches of Darkmeyer quest, and are highly effective against vampyres.Throwing knivesEdit
Throwing knives can be forged by players from bronze, iron, steel, mithril, adamantite, and rune. Each metal bar yields five throwing knives. Black throwing knives are only dropped by shadow warriors, Imperial Guard members, ankous, and cyclopes in the Warriors' Guild.Throwing axesEdit
Throwing axes come in bronze, iron, steel, mithril, adamantite, and rune. They can be smithed by players or bought from a shop in the Ranging Guild. Morrigan's throwing axe is obtained as a drop from revenants. Dragon throwing axes are obtained as drops from chaos giants, and require the completion of Birthright of the Dwarves to wield.JavelinsEdit
Javelins are stackable and made out of bronze, iron, steel, mithril, adamantite, and rune. Javelins can be found as drops from defeated monsters and can also be purchased inside the Ranging Guild. Morrigan's javelin can be obtained as a drop from revenants, while sagaie can be fletched. Javelins are slower, but deal more damage than other thrown weapons. They do not have off-hand variants. All javelins are F2P, with the exception of sagaie and Morrigan's javelin.- Bronze javelin
- Iron javelin
- Steel javelin
- Mithril javelin
- Adamant javelin
- Rune javelin
- Sagaie
- Morrigan's javelin
ChinchompasEdit
Chinchompas are explosive creatures obtained from the Hunter skill that can be used as weapons. They can hit multiple targets at once within a small blast radius.MiscellaneousEdit
- Toktz-xil-ul - Obsidian throwing rings.
- Bolas - A non-damaging weapon that can bind the target in place.
- Holy Water - A weapon that is particularly effective against demons. Can be used to take down a Tormented Demon's fire shield.
Quests are groups of interrelated tasks, usually involving a storyline, that can take anywhere from a few minutes to a few hours or even a few days to complete. The start locations of quests are labeled with a blue compass icon () on your minimap. Once completed you can be rewarded with various xp for skills or unlocks places which are only accessible once certain quests are completed.
As of 11 August 2014, there are a total of 196 quests with 24 free and 172 members-only quests, offering a total of 355 quest points. Free players can only obtain up to 51 quest points. The last quest added to the free version of RuneScape was A Shadow over Ashdale, and the last quest added exclusively to the member's version of RuneScape was Plague's End.
The 50th quest, Legends' Quest, was released on 20 August 2003[1], which was prior to the RuneScape 2 release. The 100th quest, Recipe for Disaster, is actually 10 quests in one with 8 subquests ranging from easy to very hard. The 150th quest, The Chosen Commander, was released on 17 March 2009.
Skills are a player's trainable abilities that may be leveled throughout their game play. Any given skill can be trained by various actions that relate to the skill. Performing any of these various actions grants the player experience in that skill. Using items such as experience lamps can increase a skill by a variable amount of experience points based on the player's skill selection. Certain skills may allow players to cook, chop down trees, make fires, use magic, make runes, and so on. Some skills compliment other skills. For example, logs obtained from Woodcutting can be used for Firemaking, and fires from firemaking can be used for Cooking food. Food can then be used to replenish life points to help in Combat, which can be used to kill NPCs that drop herbs, which may then be used for Herblore. Some herblore potions may, for example, boost mining so you can mine ores to smith with, which may then be used to create nails. Nails can be used in Construction. Altars may be constructed within one's house, which can be used to further train prayer. The higher your level is in a given skill, the more resources you will unlock from that skill to enhance game play.
Achieving higher levels in skills can give players various advantages around RuneScape, such as agility shortcuts, faster cutting of wood, etc. Skills are often contrasted with money, some of which are profitable, and others which do not provide the player with any in game wealth whatsoever.
With the release of Divination, there are now 26 skills available to train in RuneScape. Members have access to all 26 skills, while free-to-play players may only access 16 of these skills, resulting in less available content for the player.
Training certain skills may be profitable, such as selling logs obtained from woodcutting, selling the fish from the fishing skill, or selling the drop(s) from a slayer assignment. Please refer to the Money-making guide for more details. Conversely, other skills may not be profitable. While some skills may be less profitable than others, the main cause of loss of profit is through a lack of the player acquiring their own materials.
When training skills, it is important for players to consider the cost of not obtaining their own materials, including opportunity costs such as obtaining gems while mining ores. The advantage to obtaining materials by oneself is that it may yield a profit since no gold was spent acquiring items. The disadvantage of acquiring your own materials is that it can be very time consuming, and when considering opportunity cost (time you could have spent earning money elsewhere), it may be counterproductive, and become more expensive. When a player buys the materials, it usually results in faster skill training.
All skills, with the exception of Constitution, start out at level 1. Constitution starts out at level 10, so the player has a fair advantage against monsters. A player has 100 life points per constitution level. Players can advance a skill to level 99 (except for Dungeoneering, which can go to level 120); after that, they can increase their experience up to 200,000,000 - but gain no more levels for doing so. A player's combat level begins at level 4. The maximum combat level a player can reach is level 138. See the hiscores for the relative rankings of the different skills. Every skill has a unique jingle that plays when the skill is leveled up. This jingle changes with each skill to be slightly more complex whenever the skill reaches level 50.
Skills can be temporarily boosted or lowered by using certain items or equipment, such as Capes of Accomplishment, beer, potions, certain foods, or a summoning familiar if the player is a member.
A player will appear on the hiscores if they are in the top 2,000,000 players of a skill, or if they are level 15 or greater in that skill and are a member.
Free to play skills
Skill
| Description |
---|---|
Attack | Grants players using melee weapons higher accuracy, thus increasing the number of hits dealt to an opponent during any given time period. Since more of the player's hits will be successful, the player's opponent will incur more damage per any given period of time. Stronger weapons also require higher levels of attack in order to equip. |
Strength | During melee, higher strength increases a player's maximum potential damage to an opponent for each successful hit. Stronger members' weapons may also require higher levels to equip. Strength also gives access to various agility shortcuts. |
Defence | Allows players to wear stronger armour, as well as decrease their chance of being hit. A common misconception is that high defence reduces the maximum possible damage taken during melee with an opponent's successful hit. This is not true. However, because the chances of being hit are lower, the player will sustain less total damage per any given time period while in combat. When the player is hit by an opponent, though, the full damage amount can be incurred. |
Ranged | Allows players to fight with arrows and other projectiles from a distance and increases a player's chance to hit when using ranged. Ranged weapons, armour and some other items require a certain ranged level. Also gives members access to various agility shortcuts. |
Prayer | Allows players to pray for assistance in combat, such as for stat boosts and immunity from attacks. Effects last until the player runs out of prayer points, or turns their prayers off. Can also be used to repair or bless gravestones. With a higher level you can also wear God robes, spirit shields, including the blessed variations , and temple knight armour. |
Magic | Allows players to cast spells, including teleports and enchantments, through the use of different types of runes. Increases magic-based attack accuracy and reduces the chance for magic-based attacks to hit you. |
Constitution | Allows players to sustain more damage without dying. Your base life points are one hundred times your constitution level. All combat skills train constitution at a rate of 1.33 experience per 10 damage done (with a few exceptions, such as when experience is not gained for any skill in the Stealing Creation mini-game). |
Crafting | Allows players to craft items from raw materials, such as pottery, ranged armour, and jewellery. |
Mining | Allows players to obtain ores and gems from rocks found in some specific places. Ores can be used with the smithing skill. Gems can be used with the crafting skill. |
Smithing | Allows players to smelt ores into bars, and smith bars into armour, weapons, and other useful items. |
Fishing | Allows players to catch certain fish. The fish can then be sold or cooked and then eaten. |
Cooking | Allows players to cook food. The food can then be consumed to heal a player's life points. The higher the cooking level, the lesser the chance is of burning food. |
Firemaking | Allows players to light fires, lanterns, etc. Players can cook on these fires. |
Woodcutting | Allows players to cut down trees for logs, and to carve out canoes for transportation. |
Runecrafting | Allows players to make runes in special altars using tiaras, talisman staffs, or talismans, aiding in the magic skill. Also a requirement to wield blast and surge boxes. |
Dungeoneering | Allows players to progress further down the dungeons of Daemonheim, unlocking access to exclusive weapons, treasures, monsters, and areas. Relies on all non-member skills in F2P and all skills in P2P. Gives rewards only accessible through dungeoneering. |
Member skillsEdit
Members have access to all 26 skills, including the 16 free-to-play skills, and 10 additional skills, and more items that F2P can't use. For example, Dragon platelegs for defence, magic trees for woodcutting. A recent update has made F2P able to level these skills to level 5.Skill | Description |
---|---|
Agility | Allows players to use shortcuts and increases the rate at which energy recharges. Certain pieces of equipment such as the Crystal bow also requires certain agility levels to wield. It is also used to enhance several other skills, such as allowing the player to catch multiple fish at once. |
Herblore | Allows players to clean grimy herbs and to make potions which can be used to boost/restore skills.
Certain potions also have other specific uses to players (such as curing poisoning, protecting from dragonfire without an Anti-dragon shield,
or restoring health at the cost of offensive stats) and are sometimes
necessary for survival. Also the higher the herblore level, the more
untradable and powerful potions the player can make.
|
Thieving | Allows players to steal from market stalls, chests and certain non-player characters (and other players in Stealing Creation) and to lockpick doors. |
Fletching | Allows players to create projectiles (such as arrows, bolts, and darts) and bows/crossbows which can be used for Ranged. |
Slayer | Allows players to kill certain monsters using tactics not used in normal combat. Useful in raising combat skills. Has the potential to give very rewarding drops unique to slayer monsters. It is also helpful for killing the Avatar of Destruction and Avatar of Creation in the minigame Soul Wars. |
Farming | Allows players to grow plants (such as fruits, vegetables, herbs, or trees) in certain patches across the world of RuneScape. Farming is notably very useful for collecting many common and rare herbs for Herblore. |
Construction | Allows players to build a house
and its contents, such as chairs, tables, workshops, dungeons, and
more. Every players house is located inside its own instance, separated
from the rest of the game. Portals around the world are used to gain
entry into the player's own house, and to gain access to other players
houses, allowing anyone to gain access to some of the very useful, high
level rooms and furniture.
Some very popular and useful house features include Teleport Tabs and
Portals, storing of many costumes, play-fighting other players, Gilded
Altars for huge prayer training bonuses, and much more.
|
Hunter | Allows players to track, net, deadfall, snare, and trap animals for their hides, abilities and treasures. Some of the animals caught can be used in other skills. For example, Red Chinchompa and Salamanders can be used as a ranging weapon. |
Summoning | Allows players to summon familiars and pets to enhance game play in both combat and non-combat skills. Certain familiars can also hold additional items, allowing players to hold more than 28 items, and allows for an expanded pet list. |
Divination | Allows players to collect divine energy around the world in order to create products such as signs and portents |
Invention | Allows players to make and combine weapons, including soul and lightning weapons. A complement to Divination. |
Skills types
There are four types of skills in RuneScape: Combat, Gathering, Artisan, and Support.
Combat: - These skills involve fighting in Combat.
Gathering: - These skills involve gathering raw materials (Resources) directly from the source.
- Mining, Fishing, Woodcutting, Farming, Hunter and Divination.
Support: - These skills help the player in various different ways:
- Agility, Thieving, Slayer and Dungeoneering.
- ^ Magic could be an Artisan skill because of Enchantment, Superheat Item and Lunar spells. It could also be a Support skill because of Teleport spells (a commonly used method of travel) and Alchemy spells.
- ^ Summoning familiars have a wide variety of abilities. Although most are designed to help with combat, several have gathering based abilities (not considered Gathering because you don't take anything from the environment), others Artisan abilities, and others help with travelling, making them have Support abilities.
Experience
Experience, commonly abbreviated as Exp or XP, is a measure of progress in a certain skill. It is generally obtained by performing tasks related to that skill. After gaining a certain amount of experience, players will advance to the next level in that skill, which can result in new abilities, items, and other achievements. You can earn XP (experience) by training skills, completing quests and participating in various Minigames or Distractions and Diversions.Skill | Release date | Time elapsed since last skill | Notes |
---|---|---|---|
Divination | 20 August 2013 | 3 years, 4 months, 8 days | |
Dungeoneering | 12 April 2010 | 2 years, 2 months, 28 days | |
Summoning | 15 January 2008 | 1 year, 1 month, 25 days | Originally envisioned to be an extension to the Magic skill. (Existed in DeviousMUD.) |
Hunter | 21 November 2006 | 5 months, 21 days | |
Construction | 31 May 2006 | 10 months, 20 days | Originally planned to be called Carpentry. |
Farming | 11 July 2005 | 5 months, 15 days | Originally planned to be released along with Carpentry. |
Slayer | 26 January 2005 | 9 months, 28 days | |
Runecrafting | 29 March 2004 | 1 year, 3 months, 17 days | Released alongside RuneScape 2. |
Agility | 12 December 2002 | 7 months, 12 days | |
Thieving | 30 April 2002 | 1 month, 5 days | |
Fletching | 25 March 2002 | 1 month, 4 days | |
Herblore | 27 February 2002 | 8 months, 10 days | Was named Herblaw in RuneScape Classic. |
Fishing | 11 June 2001 | 18 days | The first F2P skill released without being previously known as another skill. |
Prayer | 24 May 2001 | 16 days | Known as Necromancy at time of release. Was also known as good prayer and evil prayer at one point in Classic. (Also released initially on 4 January 2001) |
Crafting | 8 May 2001 | 1 month, 21 days | Known as Tailoring at time of release. |
Magic | 17 March 2001 | 2 months, 13 days | This original skill was initially divided into good magics and evil magics. (Was initially released on 4 January 2001). |
Smithing | 4 January 2001 | — |
Frequency of skill milestones
These are the number of players currently listed on the hiscores as having reached these levels in the skill.Skill | Members | # of 99s | # of 120s | # of 200m xp
|
---|---|---|---|---|
Attack | No | 160,632 | 1,064 | 205 |
Constitution | No | 174,682 | 1,879 | 243 |
Mining | No | 53,721 | 247 | 75 |
Strength | No | 196,383 | 1,420 | 242 |
Agility | Yes | 42,722 | 114 | 35 |
Smithing | No | 50,804 | 168 | 77 |
Defence | No | 155,084 | 1,686 | 338 |
Herblore | Yes | 79,484 | 351 | 108 |
Fishing | No | 90,446 | 431 | 125 |
Ranged | No | 139,870 | 1,107 | 259 |
Thieving | Yes | 53,089 | 311 | 155 |
Cooking | No | 179,995 | 1,569 | 917 |
Prayer | No | 88,667 | 264 | 90 |
Crafting | No | 50,916 | 122 | 47 |
Firemaking | No | 142,011 | 1,140 | 464 |
Magic | No | 184,505 | 1,795 | 370 |
Fletching | Yes | 134,740 | 372 | 182 |
Woodcutting | No | 150,445 | 508 | 191 |
Runecrafting | No | 56,962 | 171 | 74 |
Slayer | Yes | 62,669 | 486 | 106 |
Farming | Yes | 47,289 | 380 | 125 |
Construction | Yes | 42,526 | 120 | 49 |
Hunter | Yes | 46,529 | 195 | 71 |
Summoning | Yes | 66,169 | 545 | 142 |
Dungeoneering | No | 77,644 | 16,996 | 3,332 |
Divination | Yes | 29,079 | 128 | 55 |
Stat Wipe
It is possible for accounts with less than 10 Constitution to exist. In the early days of RuneScape Classic, rule-breakers would be stat-wiped, meaning all their skills would be taken back to 1, including Hitpoints, the predecessor to Constitution. When RS2 was released, Jagex banned many of these accounts. As of today, these accounts are extremely rare.Accounts may also have less than 10 Constitution if they were created during the period where players chose a class when the account was created. Depending on the class chosen, it was possible to have a Hitpoints level lower than 10 (while starting with other stats boosted over 1), and this would remain if they never trained their Constitution level. In this case, this is extremely rare.
Accounts may also have less than 10 Constitution if they were created during RuneScape Classic and did not level it. This is because the required experience for level 10 was raised for RS2; therefore, characters who had not trained hitpoints in RuneScape Classic did not have enough experience for level 10 Constitution.
As of today, it is still possible for stats to be reset. If a user is to commit a serious offence, then unrelated skills may be wiped in addition to the exploited skill. An example of this would be: A user is boosting (using bots) their combat level. In this case, all combat related skills (Attack, Constitution, Strength, Ranged, Magic, etc...) may be reset.
On 29 May, 2001, Jagex released the following statement:
As part of our promised commitment to stamping down and stopping cheats in RuneScape we have developed a new system to automatically detect people using macro/bot software to gain stats unfairly.
It clearly says in our rules that using software to automatically play the game for you and raise your stats for you is cheating! This will not be tolerated. It is just not fair on the players who play the game honestly and get their levels fairly.
Our new system is extremely efficient and accurate, and in the last 24 hours we have already identified nearly 2000 players who have been cheating in this way. We also believe that we will be able to identify all future offenders and will continue modifying and improving our detection software to do so. From this point on if you use a macro or use a modified version of the RuneScape client, it is almost 100% certain that you WILL be banned or erased.
Since these people gained their stats/items unfairly we have unfortunately had no choice but to completely wipe the stats and inventory of the approximately 2000 people who we have caught using macro/bot software. It seems obvious that these players should not be allowed to keep what they did not gain honestly in the first place.
If you are one of the people who we stat-wiped then whining and making excuses to us won't help. Our new system is designed to have a 0% rate of false positives, and we KNOW you were cheating. The stat-wipe is irreversible, so if you want to get your stats back then the only way to do it is to start playing the game fairly, and EARN your way to greatness like everyone else has to.
Click here for a complete list of all the people who have already been stat-wiped. We expect to catch more people at it over the next few days. I hope this proves we are deadly serious about stopping this cheating in RuneScape.
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